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Memories XNA Game

June 14

News

For about 4 months, I am developping a video game called "Memories" using the Microsoft XNA Framework.
I created it all on my own (code, character animation, music composition, level design, video creation, ...)
That allowed me to improve my knowledge in video game design and to be fully aware of the various
difficulties, constraints related to the creation of a video game.
Here is a small presentation of this video game. You can find several videos and screenshots on this site.
The first level of the game can be downloaded from : http://www.gameprojects.com/project/?id=e7cdecbef7

The Concept

Memories is a 3D third-person action-adventure-platform game. You are controlling a character who can walk,
jump, interact with other characters, fly. This game is designed to give to the player an intense amount of fun in a short time.

Technical Features

The technical features of the game engine used to develop this game have been published on this blog in a previous entry.
 

Technical features of the Memories Game Engine

General features
  • Dx9 hardware supported
  • All code written in C# using the XNA framework and XNA Game express.
Built-in editors
  • Level Editor : WYSIWYG World Editor, set navigation points/paths, set lighting
  • Video Editor : video making editor(video with several cameras supported)
Physics
  • Basic Physics, Collision Detection, Kinematic animated bone followers.
Lighting
  • Per-Vertex, Per-Pixel, LightMapping, Dynamic lights.
Shadows
  • Shadow Mapping
Animation
  • Skeletal animation, animation blending
Scene management
  • Octree Space partitioning
Special effects
  • 3D Particle system
  • Water rendering (with reflection, refraction and bump mapping)
  • Skybox
Sound
  • 3D sound
Artificial intelligence
  • Pathfinding
  • Decision Making
  • Scripted

New Video

A new video of the game "Memories" is available.
 
June 06

New video

Here is a video of the video game I developped. (I'm sorry for the bad quality of the video, I will find a better way of capturing video in the future).


 

My 3D Engine currently supports :
  • Octree space partitioning
  • skeletal animation
  • Original Physics
  • A* pathfinding
  • Conversation Engine
  • Particle Engine
  • Shadow casting
  • LightMap

Screenshots of my 3D game engine

Here are some screenshots of the game I developped.
View more entries
 
Updated 6/13/2007
Updated 6/6/2007
Merci de votre visite !